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Expedition

The Enlightened Duck

Bibliothèque

At the top of a mountain that isn’t particularly tall but takes longer to climb than you’d expect, there is a pond. In the pond, there is a duck. The duck, according to the villagers at the base — who seemed amused that you were going — knows the secrets of the universe. You get three questions. No more. The duck doesn’t explain the rules. The duck doesn’t do follow-ups. The duck answers what you ask, and what you ask reveals more about you than the answer reveals about the universe. This is a game about the questions you choose when the questions are limited.

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Opens a guided conversation. 5 turns for anonymous visitors.

Major Territories
01
The Climb
The path up the mountain. What you bring, what you leave behind, what you notice on the way. The journey is part of the answer.
02
The Offering
Before the duck will speak, you must present something. Not payment — an offering. What you choose says everything.
03
Three Questions
No more, no less. The duck answers honestly, but the duck is a duck. Wisdom comes in a form you might not expect.
04
The Descent
You leave with three answers. Whether they were the right questions is something you discover on the way down.
05
The Duck
Who is the duck? The duck is the duck. The duck has been waiting. The duck will continue to wait after you leave.